A ball spins around a painted ink ring. Hold to dive to the inner ring, release to swing back out. That is the whole control: one finger, hold and release, nothing else to learn. Everything else is reflex.
Ink splats bloom across both rings and reshuffle every lap. Slip past them. Sweep up the red seals as you go. The risky ones, caught only while you cross between rings, are worth the most.
The score belongs to the brave, not the patient. Chain seals without missing and your multiplier climbs to ×5. Break the chain and it falls. Playing it safe keeps you alive; playing it greedy puts you on the leaderboard.
DROP-IN, DROP-OUT
A run lasts seconds to a couple of minutes. Perfect for a queue, a break, a bus stop. No timers, no energy, no waiting to play.
HAND-PAINTED IN CODE
Not a single image file. Every brush ring, ink splat, seal and paper grain is drawn live in a sumi-e ink-wash style, so it stays crisp on any screen, from a small phone to a tablet.
ONE LEADERBOARD
Sign in with Google Play Games, one tap, no password, no email, no account to make. Best Score holds every run, including one continued after an optional ad. Prefer to play alone? Skip sign-in and the game runs exactly the same.
ADS STAY OUT OF GAMEPLAY
A small adaptive banner appears only on the main menu. When a run ends, you may also choose to watch a short ad and carry on from where you fell, once per run. No ad covers gameplay, and nothing is sold. The points you carry over count towards your record like any other run.
BUILT FOR EVERY PHONE
Runs on Android 7.0 and up. Plays offline apart from the ad and the leaderboard. No in-app purchases. In Europe you are asked about ad consent, and you can change that choice any time from the menu.
BALLS TO EARN
Six balls, each a different material: wet ink, a live coal, deep-sea light, cut frost, gold leaf and quicksilver. Each has its own trail, its own motion, its own sound, and its own ability, which clears the nearest splat out of your way. Earn them by score, or open any one by watching three short ads. Every ability is equally strong, so the ball you like is never the wrong choice.
WHAT EVERY RUN COMES WITH
Every run starts with one ability charge and one shield. The ability clears the nearest splat; the shield takes a hit and the run carries straight on, with nothing reset. Reach a ×5 chain for another charge, survive eight laps for the second shield — two of each at most. An optional ad hands you both at the start instead, and that is the only thing it does.
ELEVEN LANGUAGES
English, Türkçe, Español, Português, Français, Русский, العربية, हिन्दी, 日本語, 简体中文, 繁體中文. Picked automatically, switchable any time.
Hold. Release. Don't touch the ink. How long can you last?
One finger. Ink-brush arcade. Dodge the splats, chain the seals, beat the world.